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In 1961, two Philco Corporation engineers (Comeau & Bryan) developed the first precursor to the HMD as we know it today – the Headsight.It incorporated a video screen for each eye and a magnetic motion tracking system, which was linked to a closed circuit camera.Headsight was the first step in the evolution of the VR head mounted display but it lacked the integration of computer and image generation.Ivan Sutherland described the “Ultimate Display” concept that could simulate reality to the point where one could not tell the difference from actual reality.Once you don our gear, you are instantly transported into a hybrid reality. Due to the equipment, we recommend that players are 13 years and older.Velocity VR is not recommended for women that are pregnant or those that have a heart conditions.It featured stereo speakers, a stereoscopic 3D display, fans, smell generators and a vibrating chair.The Sensorama was intended to fully immerse the individual in the film.
Weinbaum (Pygmalion’s Spectacles) contains the idea of a pair of goggles that let the wearer experience a fictional world through holographics, smell, taste and touch.
If we focus more strictly on the scope of virtual reality as a means of creating the illusion that we are present somewhere we are not, then the earliest attempt at virtual reality is surely the 360-degree murals (or panoramic paintings) from the nineteenth century.
These paintings were intended to fill the viewer’s entire field of vision, making them feel present at some historical event or scene.
The Headsight was not actually developed for virtual reality applications (the term didn’t exist then), but to allow for immersive remote viewing of dangerous situations by the military.
Head movements would move a remote camera, allowing the user to naturally look around the environment.